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Game Development

Make games fun and nice. Make the wahoo go bing and boing, ya know.

That time I worked on an Isaac DDLC mod
Game Development

That time I worked on an Isaac DDLC mod

To celebrate said Binding of Isaac mod releasing, I decided it'd be fun to go over the history of how I started working on the mod, how development of the mod went, and insights into how the Isaac modding API sucks balls.

  • Jill
Jill Nov 3, 2021 • 9 min read
How to smash a polygon into pieces, quick and dirty
Game Development

How to smash a polygon into pieces, quick and dirty

Smashing polygons into smaller polygon pieces with a quick, memorable and efficient algorithm!

  • Jill
Jill Nov 1, 2021 • 9 min read
On the left is a sheet comprised of many ease functions and their graphs. On the right is 2 lines of code and a single graph.
Game Development

The easy and memorable solution to easing

If you've ever written any sort of UX/UI component, you'll likely have encountered the problem of easing - making things move in a nice-looking way. So, here's my idea. I've used this method in a few games and UIs and it works really well.

  • Jill
Jill Oct 28, 2021 • 5 min read
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