Game Development That time I worked on an Isaac DDLC mod To celebrate said Binding of Isaac mod releasing, I decided it'd be fun to go over the history of how I started working on the mod, how development of the mod went, and insights into how the Isaac modding API sucks balls.
Game Development How to smash a polygon into pieces, quick and dirty Smashing polygons into smaller polygon pieces with a quick, memorable and efficient algorithm!
Game Development The easy and memorable solution to easing If you've ever written any sort of UX/UI component, you'll likely have encountered the problem of easing - making things move in a nice-looking way. So, here's my idea. I've used this method in a few games and UIs and it works really well.